Tag: VR

Ready Worker One: Is VR the missing piece in your work-from-home setup?

It would be ideal to work from home all the time, many of us thought, until we had to do it. For me, like many, it almost worked well. The space I had for my home office was almost big enough. But the desk was too shallow, and so my monitor was always just a little too ...

Apple’s Vision Pro AR/VR Headset is Awesome — But Who Can Afford it?

Apple’s Worldwide Developer Conference (or WWDC for short) is always a fun event for fans of Apple news and rumors. And right on cue, as many of us suspected, Apple debuted a new augmented reality headset that is arguably one of the best AR/VR implementations we’ve seen to date. &ldqu...

The future of blockchain VR gaming

In this article we will help you discover Earniverse, the virtual world built on the blockchain that aims to provide users with a true innovative and secured VR experience. What is blockchain? Blockchain is a digital ledger technology that allows multiple parties to record transactions and mai...

Ready Worker One: Is VR the missing piece in your work-from-home setup?

It would be ideal to work from home all the time, many of us thought, until we had to do it. For me, like many, it almost worked well. The space I had for my home office was almost big enough. But the desk was too shallow, and so my monitor was always just a little too ...

Ready Worker One: Is VR the missing piece in your work-from-home setup?

It would be ideal to work from home all the time, many of us thought, until we had to do it. For me, like many, it almost worked well. The space I had for my home office was almost big enough. But the desk was too shallow, and so my monitor was always just a little too ...

Ready Worker One: Is VR the missing piece in your work-from-home setup?

It would be ideal to work from home all the time, many of us thought, until we had to do it. For me, like many, it almost worked well. The space I had for my home office was almost big enough. But the desk was too shallow, and so my monitor was always just a little too ...

Unity VR-Teleport Locomotion Continued

As of now, due to the default presets we enabled in our project, teleportation is set to the right controller’s grip. The right controller grip is typically used to grab things in VR games, so we need to make an adjustment. If we examine the Default Input Actions and the way things are conf...

Unity VR — Teleport Locomotion

Within the Unity VR world, there are things called Teleportation Areas. Teleportation Areas are typically used by generating a “line” from your controller and it enables the Player to teleport to that location. VR is a strange world and motion sickness is definitely a thing if VR isn&...

VR Locomotion

The next step in our project will be to add locomotion to the Player. To begin, with the XR Origin Game Object selected, let’s add a new Component in the Inspector and add the Locomotion System. The Locomotion System retrieves requests from our movement providers and facilitates the ...

Unity in VR — Main Camera

The Main Camera functions much like any other and serves as the player’s viewpoint, as one might expect since it’s strapped to your head. Another thing that’s on the Main Camera is the Tracked Pose Driver. What the Tracked Pose Driver does, is that it takes in a position and rot...

Getting Unity VR Ready

Now that we’ve got the Oculus Meta 2 set up, we can establish our connection with Unity to begin creating VR games. First, be sure to have the latest version of Unity 2021.3.## installed. With this version selected, we will be creating a 3D (URP) Core project. To make this blank samp...

VR Physics hands, the right way.

Intro/Preamble Throughout my time spent learning how to do virtual reality (VR) physics, I’ve seen a couple of examples thrown around about how to make your hands physically interact with the world. By physically interact, I mean when you move your hand or controller from one place to anoth...

How AR/VR is revolutionizing the way we live, work, and play | RedBlox

Rapid technological breakthroughs over the past ten years have transformed many facets of our lives and allowed a new era of immersive experiences. The revolutionary technologies of augmented reality (AR) and virtual reality (VR) are significantly changing how we view and interact with the outside w...

Developing VR Tech Has Taken a Lot Longer Than You Probably Think

In 1968, Ivan Sutherland found himself staring at a digital cube suspended in air. The unique part of the situation, however, was what Sutherland used to look at the cube. He wasn’t using the display of a computer, nor the screens of early mobile phones. No, he was using a virtual reality (VR)...

Advanced VR brings back the question — are we in a Simulation?

This is where the question of our universe being a simulation gains further ground. Just imagine that if we have been able to create virtual words which look so similar to our real world, will humans be able to distinguish between real and simulated environments in the future? As the technology is a...

Can AI & VR be a better therapist for my family?

I belong to a small family and we usually are enough to take care of each other, since we live together. If any one family member happens to be unwell physically and mentally, the other family members chip in to pull them out of that state, for restoring the Home Sweet Home status quo. However, I ha...

Can AI & VR be a better therapist for my family?

I belong to a small family and we usually are enough to take care of each other, since we live together. If any one family member happens to be unwell physically and mentally, the other family members chip in to pull them out of that state, for restoring the Home Sweet Home status quo. However, I ha...

The Rise of AR/VR: Revolutionizing Industries, Bridging the Physical-Virtual Gap, and Paving the Road Ahead

This article explores the world of Virtual Reality (VR) and Augmented Reality (AR) by highlighting their differences, applications, and impact on various industries. We examine the rich historical milestones of AR and VR, set by influential corporations such as NASA, Google, Meta, and Apple. The dis...

Myths about VR

The recent buzz around Virtual Reality (VR) due to Apple’s Vision Pro announcement has sparked numerous debates about its future and whether it isolates users from the real world. As someone who has been a VR user for several years, I feel compelled to share my insights and experienc...

Unity VR-Hand Configurations Continued

We’ve successfully added a pair of hands to the scene but things are looking a bit stiff. Our hands aren’t grabbing anything or moving at all when we press the grip button or anything of the sort. I’ve downloaded a Hands Animation kit from GameDevHq’s file base and importe...

The Future of Professional Development: A Deep Dive into AR and VR Technologies

As technological advancements continue to reshape the educational paradigm, the intersection of augmented reality (AR) and virtual reality (VR) with professional development emerges as a focal point. With the help of a thorough case study, we'll explore the limitless potential of AR and VR in pr...

Unity VR-Locomotion Continued

Reticles are useful in many ways and are used in many video games. In VR, especially when it comes to teleporting, having a reticle in the game can be a clean and efficient way to notify the Player exactly where they will be teleporting to. Adding a reticle is a simple task and we can add a retic...

Unity VR-Hand Configurations

Our project is progressing, but I’m getting a bit tired of just seeing the Raycasts appear out of nowhere. It’s time to inject some life into the game and enhance its immersion by incorporating hands. I got myself a pair of hands from GameDevHQ’s file collection and brought them...

VR Games You Can Play With Your Friends Who Don’t Have a Headset

From the first time I put on a VR headset at a local arcade, I hoped to own my own. It wasn’t until the Quest 2 came out recently that I’ve had the opportunity, but I have enjoyed many hours of play so far. Despite the many clips shared in our discord group, I haven’t been able ...

Unity VR-Locomotion Continued

Previously, we added the Snap Turn Provider to our game so that we could rotate about the environment. Our next move will be to add a Move Provider. We can add the Move provider by adding a new component with the XR Origin Game Object selected. We are looking for the “Continuous Move Provid...

Unity VR-Locomotion Continued

If you’ve played VR games before, usually when there's a teleportation Raycast, it’s typically slightly curved to restrain the Player from being able to teleport too far. In this section, we’ll be adjusting that to fit what we are looking for. With the Ray Interactor Object ...

How Close Are We to Full Dive VR?

Full Dive Virtual Reality is an interesting topic that is most likely going to play some sort of role in the near future. This technology has the potential to not only revolutionize the way we play video games and VR, but also conquer the human limitations that we have on Earth. What’s even be...

Who’s Really Using VR these days? Six Data-Driven insights into today’s VR User Demographic

The world of virtual reality (VR) is booming — more than 13 % of US households own a VR device, spending on average 30–45 minutes in it 2–4 times per week. Unsuprisingly, more and more brands start to look into this new medium, but often, professionals are unsure about who act...

Unity VR-Locomotion Continued

As of what we’ve done through our Locomotion project so far, the issue we currently have is that the Ray Interactor and the Teleport Interactor are both teleporting us. What we want to accomplish is to have the Teleport Interactor exclusively interact with Teleport-related objects while the...

Unity VR-Teleport Locomotion Continued

As of now, due to the default presets we enabled in our project, teleportation is set to the right controller’s grip. The right controller grip is typically used to grab things in VR games, so we need to make an adjustment. If we examine the Default Input Actions and the way things are conf...

AI-Powered VR Gaming in the Era of IoT: Where Virtual Worlds Become Reality

The world of gaming has undergone a remarkable transformation in recent years, driven by the convergence of technologies like Artificial Intelligence (AI) and the Internet of Things (IoT). This transformation has given birth to a new era in gaming, one where virtual worlds are be...

Hello World, It’s The District VR

TDVR is a party district in VR with real people, artists, DJs and clubs. A virtual hub to enjoy as well as to perform DJ-shows, parties and concerts. TDVR is located in Berlin, a city with one of the most popular club scenes of the world known for its open-minded, authentic and innovative sound a...

Why Brokers and Real Estate Agents Should Use VR and AR Technology

When thinking of a market that can change at a moment’s notice, real estate is the first to come to mind. Notably, the Toronto real estate market is quietly growing as one of North America’s fastest-growing and sought-after markets. With the development of new innovative technolog...

Conversations with ChatGPT: Breaking Barriers in AR/VR/XR: Diversity and Inclusion in Emerging Technologies

Since the release of ChatGPT, I have gained a new practice of engaging with ChatGPT as a thought partner. Presenting questions and thoughts to the AI model, I often challenge ChatGPT to respond from the perspective of experts in varying professions. This approach is by no way sound proof. While I wo...