Unity VR-Locomotion Continued
<p>Previously, we added the Snap Turn Provider to our game so that we could rotate about the environment. Our next move will be to add a Move Provider.</p>
<p>We can add the Move provider by adding a new component with the XR Origin Game Object selected. We are looking for the “Continuous Move Provider (Action-Based)” Component.</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:230/0*Xq1uN1r1YD4MlJUo.png" style="height:315px; width:230px" /></p>
<p>Apply the preset Action Inputs and the Locomotion System as well.</p>
<p>With this component, we want to add the Locomotion System to the System section like we did with the Turn Provider.</p>
<p>What’s new with this component, is that there is a section labeled “Forward Source”. This is referencing to what you want to use to move the Player forward. I want to use the left controller to move so I’ll place the LeftHandController Game Object in the Forward Source section.</p>
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