Unity VR-Locomotion Continued

<p>If you&rsquo;ve played VR games before, usually when there&#39;s a teleportation Raycast, it&rsquo;s typically slightly curved to restrain the Player from being able to teleport too far. In this section, we&rsquo;ll be adjusting that to fit what we are looking for.</p> <p>With the Ray Interactor Object selected, in the Inspector, under the XR Ray Interactor, there is a section labeled &ldquo;Raycast Configuration.&rdquo; Beneath that, there is a section labeled &ldquo;Line Type.&rdquo;</p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:421/1*Q_YKDP0Y4Z7j9TOBSIyWXQ.png" style="height:183px; width:421px" /></p> <p>We have a few options here. First, the Projectile Curve is going to act as if something has been projected from the controller and uses adjustments like Velocity and Acceleration. The Bezier Curve will give us a set of controls that involve height and distance.</p> <p><a href="https://medium.com/@kennethmclachlan11/unity-vr-locomotion-continued-22c4be23a3cd"><strong>Learn More</strong></a></p>
Tags: VR Locomotion