Developing VR Tech Has Taken a Lot Longer Than You Probably Think

<p>In 1968, Ivan Sutherland found himself staring at a digital cube suspended in air. The unique part of the situation, however, was what Sutherland used to look at the cube. He wasn&rsquo;t using the display of a computer, nor the screens of early mobile phones. No, he was using a virtual reality (VR) headset. In 1968.</p> <p>VR, Spatial Computing, AR (Augmented Reality), whatever term Silicon Valley uses, the technology seems relatively recent. Before the VisionPro&rsquo;s introduction, the earliest memory for most is Meta&rsquo;s failure with &lsquo;the Metaverse&rsquo; in 2022. For others, their knowledge of AR might extend further back to 2014, when Google publicly launched Google Glass, a device that gave users Internet access through a digital display augmented by the glasses itself.</p> <p>But few expect that a working VR headset was built more than 50 years ago. Naturally, this raises a question: If a VR headset, albeit a primitive one, has existed for this long,<strong>&nbsp;why are most people only seeing one now?</strong></p> <p><a href="https://medium.com/brain-labs/developing-vr-tech-has-taken-a-lot-longer-than-you-probably-think-73b35eca4a65"><strong>Read More</strong></a></p>
Tags: Developing VR