Developing VR Tech Has Taken a Lot Longer Than You Probably Think
<p>In 1968, Ivan Sutherland found himself staring at a digital cube suspended in air. The unique part of the situation, however, was what Sutherland used to look at the cube. He wasn’t using the display of a computer, nor the screens of early mobile phones. No, he was using a virtual reality (VR) headset. In 1968.</p>
<p>VR, Spatial Computing, AR (Augmented Reality), whatever term Silicon Valley uses, the technology seems relatively recent. Before the VisionPro’s introduction, the earliest memory for most is Meta’s failure with ‘the Metaverse’ in 2022. For others, their knowledge of AR might extend further back to 2014, when Google publicly launched Google Glass, a device that gave users Internet access through a digital display augmented by the glasses itself.</p>
<p>But few expect that a working VR headset was built more than 50 years ago. Naturally, this raises a question: If a VR headset, albeit a primitive one, has existed for this long,<strong> why are most people only seeing one now?</strong></p>
<p><a href="https://medium.com/brain-labs/developing-vr-tech-has-taken-a-lot-longer-than-you-probably-think-73b35eca4a65"><strong>Read More</strong></a></p>