Who’s Really Using VR these days? Six Data-Driven insights into today’s VR User Demographic

<p>The world of virtual reality (VR) is booming &mdash; more than&nbsp;<strong>13 % of US households own a VR device</strong>, spending on average 30&ndash;45 minutes in it 2&ndash;4 times per week. Unsuprisingly, more and more brands start to look into this new medium, but often, professionals are unsure about who actually uses VR today. This short article summarizes 5 Key Takeaways on&nbsp;<strong>who the current demographic of VR is</strong>,&nbsp;<strong>who will be using it in the future</strong>&nbsp;and&nbsp;<strong>what trends are growing</strong>&nbsp;right now.</p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:700/1*n2KnSelEPfroMDEJtKD74w.png" style="height:763px; width:700px" /></p> <p>Me, enjoying virtual worlds through my Meta Quest 2 VR Headset</p> <h2>1. It&rsquo;s Not Just a Young Male Person&rsquo;s Game</h2> <p>Think VR is just for millennials or Gen Z? Think again! Nearly half of VR users fall into the age brackets of both&nbsp;<strong>18&ndash;34 (47 %)</strong>&nbsp;and&nbsp;<strong>35&ndash;54 (47 %)</strong>. Even the&nbsp;<strong>55&ndash;64</strong>&nbsp;age group is starting to dabble, making up&nbsp;<strong>6%</strong>&nbsp;of users. Men may still dominate this playground with a 60% majority, but female Users aren&rsquo;t far behind at 40%.</p> <p><a href="https://medium.com/@annabell_37704/whos-really-using-vr-these-days-six-data-driven-insights-into-today-s-vr-user-demographic-422372a75c8c"><strong>Read More</strong></a></p>
Tags: Demographic VR