Unity VR-Teleport Locomotion Continued
<p>As of now, due to the default presets we enabled in our project, teleportation is set to the right controller’s grip. The right controller grip is typically used to grab things in VR games, so we need to make an adjustment.</p>
<p>If we examine the Default Input Actions and the way things are configured, we can’t simply change the input, as it would replace functions that we need. Fortunately, the XR Interaction Toolkit has provided us with a default solution from the Sample Starter Assets we can apply, known as the Action-Based Controller Manager.</p>
<p>If we look into the Complete XR Origin Set Up Prefab that is included with the XR Interaction toolkit Starter Assets, we’ll see that they’ve split up the interactors into their own child objects.</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:318/1*SldEUq-kqdmkpNRguw8Qmg.png" style="height:238px; width:318px" /></p>
<p>If we compare it to what we have, we need to get rid of a few things. Let’s begin with the Right Hand Controller.</p>
<p>Since we’ll be splitting up our Interactors into Child Objects, we can take a few things off of our Right Hand Controller. We don’t need the XR Ray Interactor, Line Renderer, or Line Visual because we will be adding all of that as a child.</p>
<p><a href="https://medium.com/@kennethmclachlan11/unity-vr-teleport-locomotion-continued-351100faf400"><strong>Click Here</strong></a></p>