Unity VR-Hand Configurations

<p>Our project is progressing, but I&rsquo;m getting a bit tired of just seeing the Raycasts appear out of nowhere. It&rsquo;s time to inject some life into the game and enhance its immersion by incorporating hands.</p> <p>I got myself a pair of hands from GameDevHQ&rsquo;s file collection and brought them into my project. Now, with either the left or right-hand controller picked, go to the XR Controller Component, and you&rsquo;ll see a part called &ldquo;Model.&rdquo; This is where we can simply drag and drop the Prefab Asset, placing them right in the Inspector and adding those hand models to our scene.</p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:464/1*YScLgWpVTTES1BFSR85P_Q.png" style="height:241px; width:464px" /></p> <p>Depending on the asset, you may have to go into the prefab and make some adjustments to make the prefab appear as you want it to. In my case, the right hand prefab had a left and a right hand in it so I had to delete the added left hand.</p> <p><a href="https://medium.com/@kennethmclachlan11/unity-vr-hand-configurations-dd8379192f94"><strong>Click Here</strong></a></p>