Unity VR-Hand Configurations Continued

We’ve successfully added a pair of hands to the scene but things are looking a bit stiff. Our hands aren’t grabbing anything or moving at all when we press the grip button or anything of the sort.

I’ve downloaded a Hands Animation kit from GameDevHq’s file base and imported the animations into the project.

Animating the hands is like animating any other thing in Unity. For this example, I will place two animations on the hands. The first will be open and the second will be closed into a fist.

I will be creating a new Animator Controller on the Left Hand Prefab. Create two states for the animations: Open and Closed.

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Tags: Hand VR