We Need to Talk About Guns, Mass Shootings, and War
<p>I returned home from Iraq before Christmas 2007. The PlayStation 3 had dropped during my time in combat, but became a hard commodity to come by, so I assumed I’d grab one for Christmas. As with any product around the holidays, it became impossible to find, but a few friends had got their hands on one. <em>Call of Duty 4: Modern Warfare</em> had released a few months prior, so everyone was amped to have a new first-person shooter for the holidays.</p>
<p>Throughout most of my life, I’ve enjoyed video games, spending evenings with friends playing 007’s <em>Goldeneye</em> or <em>Halo</em>. When I sat down to play <em>Call of Duty</em>, however, I struggled to play. The game felt real. <em>Too real</em> considering the environment I’d just returned home from. I remember staring at the screen and thinking, “That’s the same EoTech red dot sight I used on my rifle in Iraq. That’s the Beretta 9mm I carried in my drop holster. The rifle even has an AN/PEQ-2 on the side for night vision capabilities like mine did!”</p>
<p>From the gloves the first-person shooter wore to the weapons and uniforms, it got really real, <em>really quick</em>. I set the controller down and stopped playing. People were capitalizing on an experience they knew nothing about and for… <em>fun?</em> Players were upgrading weapons, and as expansion packs emerged, the weapons looked more and more like the ones we used in war. Sniper rifles got tricked out in coyote tan and the environments mimicked the bombed-out buildings of the Middle East.</p>
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