Once I became a Game Designer I started to dive deep into different aspects of Game Design — feature design, decision-making, game decomposition, etc. But one of the most questionable, alluring, and non-intuitive parts of game design for me appeared to be Game Balance. Since there’s not much information on the internet about balancing and I am not a big fan of books (one of the few sources of information on Game Design), I mostly gained real experience and expertise from working on game balance during my work and indie projects.
Today I feel that I have enough soul-searching about basic game balance and I am ready to share with you some of this knowledge and make at least a little positive impact on developing our beloved GameDev Industry.
So today we’re going to form some vision about building an approach to create a GOOD balance in your game. We will build a vision of a true Game Balance Designer and answer some fundamental (in my opinion) questions rather than making any calculations (check my previous story with a step-by-step guide to balancing a game in this case).