Wanna learn how to create simple animations in Godot 4, and how to embed powerful method calls in them to trigger some C# logic at a specific moment in the timeline?
Well, in this tutorial, we’re going to see how to implement a little chest system where players can open the chest, and then get a reward inside once the lid has lifted up — all this using animations and animation events!

As usual, since we’ll be coding our logic in C#, make sure that you have a version of Godot with .NET enabled.

Download a version of Godot with .NET support, to be able to program in C#! :)
And of course, don’t forget that you can get the demo scene and all the assets from this demo on my Github with all my other Godot tutorials.