Post Processing ??? Bringing my Space Shooter to Production Level (in the right hands)

Before enhancing my game anymore, I wanted to mess around with the Post Processing package from Unity to make my game look a little cooler.

First step was to download the Post Processing Package from Unity via:

Window>Package Manager>Post Processing

Once that was installed, it was time to use it.

To implement, I needed to create a Post Processing Volume empty object:

PPV in the Hierarchy

Then within the Post Processing Volume object, I added a Post-process Volume component, and created a new Profile to start enacting changes. I also made sure the Is Global box was checked so I could affect my entire look (will experiment with non-global effect layers in the future):

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