Tag: Animation

Through the Ages Apple Animation APIs

I recently stumbled upon John Siracusa’s legendary Mac OS X reviews for the first time. If you’re not in the loop, these were astonishingly detailed technical reviews of Apple’s major Mac OS X releases between 1999 and 2014. According to Ars Technica, where these were publi...

Building an HourGlass Animation with Jetpack Compose

In this guide, we’ll explore how to use Jetpack Compose to create an HourGlass animation. With the help of a declarative syntax, Jetpack Compose is a contemporary UI toolkit for creating native Android interfaces. Several Compose elements will be combined in our HourGlass animation to simulate...

The Strike That Changed Animation

The impetus to research and write this story started with stumbling upon Genndy Tartakovksy’s Star Wars: Clone Wars (2003) hidden deep inside Disney+ and wondering what made the show so gobsmackingly brilliant. Television cartoons are generally not considered Art with a capital &l...

Through the Ages: Apple Animation APIs

I recently stumbled upon John Siracusa’s legendary Mac OS X reviews for the first time. If you’re not in the loop, these were astonishingly detailed technical reviews of Apple’s major Mac OS X releases between 1999 and 2014. According to Ars Technica, where these were publi...

Do we need hand painted animation?

The 2017 film Loving Vincent by DK and Hugh Welchman was the first ever hand-painted feature film. Animated in 12 frames per second, each frame being its own individual painting, the film paid homage to the one of a kind art style and artistic techniques of Vincent Van ...

Recreating Rain World’s 2D Procedural Animation — Part 2

Hi, I am Merxon22, an indie game developer from China and a freshman student at Minerva University. This devlog series aims to recreate RainWorld’s art style in Unity: procedural rigged animation for 2D pixelated character. Procedural animation for pixelated 2D character in &ldq...

Unity Tutorial: Animate Pixel Art using Aseprite and Animation Importer

Managing pixel art spritesheets and animations inside Unity without custom tools is a nightmare. Here’s what you have to do just to create the assets for a single character: Create a texture (png) through a paint program like Photoshop and import a png into the Unity project. Set the d...

Through the Ages: Apple Animation APIs

I recently stumbled upon John Siracusa’s legendary Mac OS X reviews for the first time. If you’re not in the loop, these were astonishingly detailed technical reviews of Apple’s major Mac OS X releases between 1999 and 2014. According to Ars Technica, where these were publi...

The Evolution of Animation Techniques in the Gaming Industry

The gaming industry has come a long way since its inception, and one of the most remarkable aspects of its evolution is the continuous improvement in animation techniques. From the early days of pixelated sprites to the immersive 3D worlds we explore today, animation in games has undergone a remarka...

A 90-Second Explainer Video Case Study

In the fast-paced digital landscape, capturing your audience's attention and conveying your message effectively is crucial. One powerful tool that has emerged as a game-changer in the world of marketing is the 90-second explainer video. These concise, engaging videos have become a staple fo...

nveiling the Enchantment of Confetti: A Lottie Animation Adventure

Picture this: you’re a software developer, knee-deep in code, when suddenly, a thought pops into your head. You’re building an app screen where people can send happy birthday greetings, and you want it to radiate happiness — not be as static as a Monday morning meeting. Enter confe...