Unity Tutorial: Animate Pixel Art using Aseprite and Animation Importer
<p>Managing pixel art spritesheets and animations inside Unity without custom tools is a nightmare. Here’s what you have to do just to create the assets for a single character:</p>
<ol>
<li>Create a texture (png) through a paint program like Photoshop and import a png into the Unity project.</li>
<li>Set the desired Import Settings for the imported texture to match the same settings you’ve used for every other texture you’ve imported.</li>
<li>Slice the spritesheet into a sprite grid inside the Sprite Editor by entering the cell size.</li>
<li>Create animation clips one by one to recreate the same clips you planned out when you made your art.</li>
<li>Flip over your desk in a fit of rage.</li>
</ol>
<p>This workflow is clearly not sustainable and a waste of precious development time. And it’s equally or even more laborious when you need to update the art.</p>
<p><a href="https://blog.redbluegames.com/unity-tutorial-animate-pixel-art-using-aseprite-and-animation-importer-5c4fe1e06985"><strong>Read More</strong></a></p>