Unity Tutorial: Animate Pixel Art using Aseprite and Animation Importer

<p>Managing pixel art spritesheets and animations inside Unity without custom tools is a nightmare. Here&rsquo;s what you have to do just to create the assets for a single character:</p> <ol> <li>Create a texture (png) through a paint program like Photoshop and import a png into the Unity project.</li> <li>Set the desired Import Settings for the imported texture to match the same settings you&rsquo;ve used for every other texture you&rsquo;ve imported.</li> <li>Slice the spritesheet into a sprite grid inside the Sprite Editor by entering the cell size.</li> <li>Create animation clips one by one to recreate the same clips you planned out when you made your art.</li> <li>Flip over your desk in a fit of rage.</li> </ol> <p>This workflow is clearly not sustainable and a waste of precious development time. And it&rsquo;s equally or even more laborious when you need to update the art.</p> <p><a href="https://blog.redbluegames.com/unity-tutorial-animate-pixel-art-using-aseprite-and-animation-importer-5c4fe1e06985"><strong>Read More</strong></a></p>