Recreating Rain World’s 2D Procedural Animation — Part 2
<p>Hi, I am Merxon22, an indie game developer from China and a freshman student at Minerva University.</p>
<p>This devlog series aims to recreate RainWorld’s art style in Unity: <strong>procedural rigged animation for 2D pixelated character.</strong></p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:432/1*na9ccqAc5T1fplYC9XoTEw.gif" style="height:292px; width:393px" /></p>
<p>Procedural animation for pixelated 2D character in “Rain World”.</p>
<p>In my last devlog, I wrote about how I created a rig for a 2D sprite and applied pixelation shader to it. You can read it <a href="https://medium.com/@merxon22/recreating-rainworlds-2d-procedural-animation-part-1-4d882f947e9f." rel="noopener"><strong>here</strong></a>.</p>
<p>In this devlog, I am going to code a walking procedural animation for the character and give it different walking styles.</p>
<p><a href="https://medium.com/@merxon22/recreating-rain-worlds-2d-procedural-animation-part-2-f5faef82aa50"><strong>Website</strong></a></p>