Recreating Rain World???s 2D Procedural Animation ??? Part 2

Hi, I am Merxon22, an indie game developer from China and a freshman student at Minerva University.

This devlog series aims to recreate RainWorld’s art style in Unity: procedural rigged animation for 2D pixelated character.

Procedural animation for pixelated 2D character in “Rain World”.

In my last devlog, I wrote about how I created a rig for a 2D sprite and applied pixelation shader to it. You can read it here.

In this devlog, I am going to code a walking procedural animation for the character and give it different walking styles.

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