Through the Ages: Apple Animation APIs

<p>I recently stumbled upon John Siracusa&rsquo;s legendary Mac OS X reviews for the first time.</p> <p>If you&rsquo;re not in the loop, these were astonishingly detailed technical reviews of Apple&rsquo;s major Mac OS X releases between 1999 and 2014. According to&nbsp;<a href="https://arstechnica.com/gadgets/2015/04/after-fifteen-years-ars-says-goodbye-to-john-siracusas-os-x-reviews/" rel="noopener ugc nofollow" target="_blank">Ars Technica</a>, where these were published,&nbsp;<em>&ldquo;a new OS X release started with Steve Jobs and ended with John Siracusa.&rdquo;</em>&nbsp;I voraciously delved into these reviews with a&nbsp;<a href="https://gist.github.com/kconner/cff08fe3e0bb857ea33b47d965b3e19f" rel="noopener ugc nofollow" target="_blank">handy reading list</a>&nbsp;as my tour guide.</p> <p>What I found most fascinating &mdash; and what really inspired me to write this &mdash; was the piece on&nbsp;<a href="https://arstechnica.com/gadgets/2007/10/mac-os-x-10-5/8/" rel="noopener ugc nofollow" target="_blank">Core Animation</a>&nbsp;from 2007. As a Swift baby, who barely remembers the&nbsp;<a href="https://docs.elementscompiler.com/Silver/GrandRename/" rel="noopener ugc nofollow" target="_blank">Grand Renaming</a>&nbsp;of Swift 3.0, Core Animation feels as fundamental as iOS itself, underpinning both UIKit and SwiftUI.</p> <p><a href="https://betterprogramming.pub/through-the-ages-apple-animation-apis-2ab5925f546b"><strong>Click Here</strong></a></p>