Through the Ages: Apple Animation APIs
<p>I recently stumbled upon John Siracusa’s legendary Mac OS X reviews for the first time.</p>
<p>If you’re not in the loop, these were astonishingly detailed technical reviews of Apple’s major Mac OS X releases between 1999 and 2014. According to <a href="https://arstechnica.com/gadgets/2015/04/after-fifteen-years-ars-says-goodbye-to-john-siracusas-os-x-reviews/" rel="noopener ugc nofollow" target="_blank">Ars Technica</a>, where these were published, <em>“a new OS X release started with Steve Jobs and ended with John Siracusa.”</em> I voraciously delved into these reviews with a <a href="https://gist.github.com/kconner/cff08fe3e0bb857ea33b47d965b3e19f" rel="noopener ugc nofollow" target="_blank">handy reading list</a> as my tour guide.</p>
<p>What I found most fascinating — and what really inspired me to write this — was the piece on <a href="https://arstechnica.com/gadgets/2007/10/mac-os-x-10-5/8/" rel="noopener ugc nofollow" target="_blank">Core Animation</a> from 2007. As a Swift baby, who barely remembers the <a href="https://docs.elementscompiler.com/Silver/GrandRename/" rel="noopener ugc nofollow" target="_blank">Grand Renaming</a> of Swift 3.0, Core Animation feels as fundamental as iOS itself, underpinning both UIKit and SwiftUI.</p>
<p><a href="https://betterprogramming.pub/through-the-ages-apple-animation-apis-2ab5925f546b"><strong>Click Here</strong></a></p>