Unity Tutorial: Animate Pixel Art using Aseprite and Animation Importer

Managing pixel art spritesheets and animations inside Unity without custom tools is a nightmare. Here’s what you have to do just to create the assets for a single character:

  1. Create a texture (png) through a paint program like Photoshop and import a png into the Unity project.
  2. Set the desired Import Settings for the imported texture to match the same settings you’ve used for every other texture you’ve imported.
  3. Slice the spritesheet into a sprite grid inside the Sprite Editor by entering the cell size.
  4. Create animation clips one by one to recreate the same clips you planned out when you made your art.
  5. Flip over your desk in a fit of rage.

This workflow is clearly not sustainable and a waste of precious development time. And it’s equally or even more laborious when you need to update the art.

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