Managing pixel art spritesheets and animations inside Unity without custom tools is a nightmare. Here’s what you have to do just to create the assets for a single character:
- Create a texture (png) through a paint program like Photoshop and import a png into the Unity project.
- Set the desired Import Settings for the imported texture to match the same settings you’ve used for every other texture you’ve imported.
- Slice the spritesheet into a sprite grid inside the Sprite Editor by entering the cell size.
- Create animation clips one by one to recreate the same clips you planned out when you made your art.
- Flip over your desk in a fit of rage.
This workflow is clearly not sustainable and a waste of precious development time. And it’s equally or even more laborious when you need to update the art.