Hi, I am Merxon22, an indie game developer from China and a freshman student at Minerva University.
This devlog series aims to recreate RainWorld’s art style in Unity: procedural rigged animation for 2D pixelated character.

Procedural animation for pixelated 2D character in “Rain World”.
In my last devlog, I wrote about how I created a rig for a 2D sprite and applied pixelation shader to it. You can read it here.
In this devlog, I am going to code a walking procedural animation for the character and give it different walking styles.