Hello friends! In our inaugural dev log, we’ll be brain dumping everything the Catbear Games team has accomplished in its first 3 months of existence.
For context, we are currently building a turn-based strategy web game deeply inspired by Nintendo’s Advance Wars series. For maximum reach, we’ve architected our game as a SaaS, and as such, have to make progress on 3 simultaneous fronts…
Game Logic:
- Matches currently feature 2 opposing teams consisting of 2 unit types: Tanks and Infantry.
- Teams compete on arbitrarily-sized battlefields built from 3 tile types: Grass, Mountain, and Forest.
- Battlefield tiles and starting team formations can be loaded from a human readable configuration file.
- Units can move to a nearby empty spot, and attack a nearby enemy unit, once per turn.
- Units of only one team are active at a time. Once a team ends its turn, control rotates to the next team.
- Units are initialized with 10 hitpoints each, and are removed from the battlefield once they are reduced to 0.
- Each unit type has specific attack and defence statistics versus each other unit type.
- Matches automatically conclude once only a single team remains.