Tag: Devlog

Our Only Hope — Devlog 2

My Problem With Collisions Ever since I started my journey in the lower-level stage of game programming, collisions have been the bane of my existence. Even when I used Unity, I had problems with organizing collisions. But I really felt the pain of collisions when I delved deep into game programm...

Catbear Devlog 0: Out of the blue

Hello friends! In our inaugural dev log, we’ll be brain dumping everything the Catbear Games team has accomplished in its first 3 months of existence. For context, we are currently building a turn-based strategy web game deeply inspired by Nintendo’s Advance Wars s...

Devlog #0 — Embarking on a new project

Welcome to my devlog! I am an enterprise software engineer and in my spare time I develop small games and a SDK for game programming in C++, written on top of SFML library. And recently I figured that I am ready to fullfil one of my oldest gamedev dreams. You need to know that I am not keen on co...

Project Yojimbo Devlog: Picking the right engine for the new game

At Beehive Games, transparency and collaboration are at the core of our values, which is why we embrace the creation of devlogs. The aim is for these articles to serve as windows into our game development process, offering a firsthand glimpse of how we bring our games to life. The goal is to offer y...