Devlog #0 — Embarking on a new project

<p>Welcome to my devlog! I am an enterprise software engineer and in my spare time I develop small games and a SDK for game programming in C++, written on top of SFML library. And recently I figured that I am ready to fullfil one of my oldest gamedev dreams.</p> <p>You need to know that I am not keen on competitive videogames. I play a bit here and there, but the bulk of my competitive gaming is an hour of Doom II at the end of each sprint at work. I also love watching Halo esports, pro-player gameplay breakdowns and analysis of their strategies.</p> <p>For as long as I am a programmer, I wanted to make an FPS. I did some Doom modding and mapping (like&nbsp;<a href="https://www.youtube.com/watch?v=hiw1875H72Y" rel="noopener ugc nofollow" target="_blank">bringing Halo CE weapons into Doom</a>&nbsp;or porting of&nbsp;<a href="https://www.moddb.com/mods/doomania-royal/videos" rel="noopener ugc nofollow" target="_blank">Shootmania Royal</a>). But dabbling with an existing, functional engine was not satisfying enough. So here I am, starting a new project. An arena multiplayer shooter, inspired by Doom, Quake, Unreal Tournament and unexpectedly &mdash; Halo.</p> <p><a href="https://medium.com/@nerudaj/devlog-0-embarking-on-a-new-project-948433ca7161"><strong>Visit Now</strong></a></p>