Catbear Devlog 0: Out of the blue

<p>Hello friends! In our inaugural dev log, we&rsquo;ll be brain dumping everything the&nbsp;<a href="https://catbeargames.com/" rel="noopener ugc nofollow" target="_blank">Catbear Games</a>&nbsp;team has accomplished in its first 3 months of existence.</p> <p>For context, we are currently building a turn-based strategy web game deeply inspired by Nintendo&rsquo;s&nbsp;<a href="https://en.wikipedia.org/wiki/Advance_Wars" rel="noopener ugc nofollow" target="_blank">Advance Wars</a>&nbsp;series. For maximum reach, we&rsquo;ve architected our game as a&nbsp;<a href="https://en.wikipedia.org/wiki/Software_as_a_service" rel="noopener ugc nofollow" target="_blank">SaaS</a>, and as such, have to make progress on 3 simultaneous fronts&hellip;</p> <h1>Game Logic:</h1> <ul> <li>Matches currently feature 2 opposing teams consisting of 2 unit types: Tanks and Infantry.</li> <li>Teams compete on arbitrarily-sized battlefields built from 3 tile types: Grass, Mountain, and Forest.</li> <li>Battlefield tiles and starting team formations can be loaded from a human readable configuration file.</li> <li>Units can move to a nearby empty spot, and attack a nearby enemy unit, once per turn.</li> <li>Units of only one team are active at a time. Once a team ends its turn, control rotates to the next team.</li> <li>Units are initialized with 10 hitpoints each, and are removed from the battlefield once they are reduced to 0.</li> <li>Each unit type has specific attack and defence statistics versus each other unit type.</li> <li>Matches automatically conclude once only a single team remains.</li> </ul> <p><a href="https://medium.com/@catbeargames/catbear-devlog-0-out-of-the-blue-c0f5b3a24bc2"><strong>Learn More</strong></a></p>
Tags: Catbear Devlog