Catbear Devlog 0: Out of the blue

Hello friends! In our inaugural dev log, we’ll be brain dumping everything the Catbear Games team has accomplished in its first 3 months of existence.

For context, we are currently building a turn-based strategy web game deeply inspired by Nintendo’s Advance Wars series. For maximum reach, we’ve architected our game as a SaaS, and as such, have to make progress on 3 simultaneous fronts…

Game Logic:

  • Matches currently feature 2 opposing teams consisting of 2 unit types: Tanks and Infantry.
  • Teams compete on arbitrarily-sized battlefields built from 3 tile types: Grass, Mountain, and Forest.
  • Battlefield tiles and starting team formations can be loaded from a human readable configuration file.
  • Units can move to a nearby empty spot, and attack a nearby enemy unit, once per turn.
  • Units of only one team are active at a time. Once a team ends its turn, control rotates to the next team.
  • Units are initialized with 10 hitpoints each, and are removed from the battlefield once they are reduced to 0.
  • Each unit type has specific attack and defence statistics versus each other unit type.
  • Matches automatically conclude once only a single team remains.

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Tags: Catbear Devlog