For a while now, I have been pondering the potential for creating games using Julia. To be clear, I am really not much of a gamer — I have had my moments of binging the Sims 2 for days straight, but overall I tend to be interested in games from a much more geeky perspective than most — video-games are massive complicated and exciting heaps of software.
With any language comes limitations and usage for that language, and Julia is of course no different. Julia, like many other languages, has its fair share of limitations — and many of these can be felt when applying Julia to game development. However, I do not like being told no — and there are some cool options out there for some light Julia game development. However, given the Component base and different capabilities offered by Toolips, ToolipsSession, ToolipsSVG, and other extensions, I wanted to experiment with the possibility of making a client to server rpc system similar to the one I used to build JLChat. If you missed that article, here is a link: