Three levels for developing a PS1-like game

My name is Takaaki Ichijo, I’m a core member of asobu, and helps to introduce our activities and community to local indie game creators in Japan.

I’m also a solo-game developer, and I’m currently working on a giant robot battle game called “Demolition Robots K.K.” for Nintendo Switch and PC. This project was planned to be showcased at GDC 2020 exhibit floor…but with the event being cancelled, I was looking for other opportunities to show it online.

In this article, I won’t be talking about it, instead i would like to share about the development of my previous game: Back in 1995.

Back in 1995

https://backin1995.com/

I made that game based on the hypothesis that “the dawn of polygon visuals generalized by the PlayStation might have equal value to pixel art” 

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Tags: Developing PS1