Three levels for developing a PS1-like game
<p>My name is <a href="https://twitter.com/ttwcodeout" rel="noopener ugc nofollow" target="_blank">Takaaki Ichijo</a>, I’m a core member of <a href="https://asobu.dev/" rel="noopener ugc nofollow" target="_blank">asobu</a>, and helps to introduce our activities and community to local indie game creators in Japan.</p>
<p>I’m also a solo-game developer, and I’m currently working on a giant robot battle game called “<strong>Demolition Robots K.K.</strong>” for Nintendo Switch and PC. This project was planned to be showcased at GDC 2020 exhibit floor…but with the event being cancelled, I was looking for other opportunities to show it online.</p>
<p>In this article, I won’t be talking about it, instead i would like to share about the development of my previous game: <strong>Back in 1995</strong>.</p>
<p><a href="https://asobu.medium.com/the-3-difficulty-levels-for-developing-a-ps1-like-game-3508f24410c7"><strong>Website</strong></a></p>