So let’s flash back a few years, to around 2005 or 2006 or so. Someone in a Konami board room was probably going, “You know, we need to get Castlevania on the Wii somehow. It’s a beloved franchise, right? And even lower-end games like Castlevania 64 has seen some kind of following. So, what can we do?”
And someone, in reply, said, “Fighting game.”
Now, I’m not sure what prompted that, or how Konami came up with approving Castlevania Judgment when another 3D action game like what we got on the PS2 would’ve sufficed. But the end results are…pretty surprising, to say the least.
Judgment released in 2008 for the Wii, coming at a time when the system was super high in popularity. And though it wasn’t as best-selling as Symphony of the Night (for obvious reasons), Judgment still found a pretty good following. Despite its bizarre nature.