Retro Review - Castlevania: Harmony of Dissonance on GBA
<p>C<strong><em>astlevania: Harmony of Dissonance</em> was released for the Game Boy Advance in 2002.</strong> Developed and published by Konami, the title was produced by Koji Igarashi (IGA), producer of the 1997 PlayStation hit, <em>Castlevania: Symphony of the Night.</em> Most recently, the title was released for modern platforms and PC within the <a href="https://www.konami.com/games/castlevania/advance_collection/us/en-us/" rel="noopener ugc nofollow" target="_blank"><em>Castlevania Advance Collection.</em></a> As such, I decided to take a trip down memory lane to recall how I felt about this game, now 17 years on from conquering it for the first time.</p>
<p>IGA and his team set out to replicate the success of <em>Symphony of the Night</em> on Nintendo’s handheld. As such, you’ll notice callbacks like Juste Belmont’s blatant design based on <em>Symphony‘s</em> protagonist, Alucard. The title also features a dual-castle system akin to the former’s Inverted Castle. But since IGA did not work on 2001’s <em>Castlevania: Circle of the Moon,</em> this was his attempt to <a href="https://castlevania.fandom.com/wiki/Koji_Igarashi#Castlevania_retcon_controversy" rel="noopener ugc nofollow" target="_blank">continue the series’ timeline</a> using his previous experience.</p>
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