Retro Review - Castlevania: Harmony of Dissonance on GBA

<p>C<strong><em>astlevania: Harmony of Dissonance</em>&nbsp;was released for the Game Boy Advance in 2002.</strong>&nbsp;Developed and published by Konami, the title was produced by Koji Igarashi (IGA), producer of the 1997 PlayStation hit,&nbsp;<em>Castlevania: Symphony of the Night.</em>&nbsp;Most recently, the title was released for modern platforms and PC within the&nbsp;<a href="https://www.konami.com/games/castlevania/advance_collection/us/en-us/" rel="noopener ugc nofollow" target="_blank"><em>Castlevania Advance Collection.</em></a>&nbsp;As such, I decided to take a trip down memory lane to recall how I felt about this game, now 17 years on from conquering it for the first time.</p> <p>IGA and his team set out to replicate the success of&nbsp;<em>Symphony of the Night</em>&nbsp;on Nintendo&rsquo;s handheld. As such, you&rsquo;ll notice callbacks like Juste Belmont&rsquo;s blatant design based on&nbsp;<em>Symphony&lsquo;s</em>&nbsp;protagonist, Alucard. The title also features a dual-castle system akin to the former&rsquo;s Inverted Castle. But since IGA did not work on 2001&rsquo;s&nbsp;<em>Castlevania: Circle of the Moon,</em>&nbsp;this was his attempt to&nbsp;<a href="https://castlevania.fandom.com/wiki/Koji_Igarashi#Castlevania_retcon_controversy" rel="noopener ugc nofollow" target="_blank">continue the series&rsquo; timeline</a>&nbsp;using his previous experience.</p> <p><a href="https://medium.com/super-jump/retro-review-castlevania-harmony-of-dissonance-on-gba-5d61de0c8dfa"><strong>Visit Now</strong></a></p>