Tag: Layout

Day 144: Beautiful Games Final (Emissions Framework, Export UV Layout from Blender, color it fast in GIMP)

Alright, the fun stuff. I have a few things I can apply emissions to straight away. I have a main lamp hanging from the ceiling I thought about putting a sort of orb in then emitting from that, the light cover on the side wall, and the orb on the magic staff. Let’s go with the light cove...

A More Productive Layout in Unity

One of the most frustrating things in using the default editor layout in Unity is the fact that you have to switch back and forth between the scene view and game view. The good news is, this can be solved by moving the different tabs around, creating a much more productive layout. The first thing...

Liquid Clustering: An Innovative Approach to Data Layout in Delta Lake

Introduction Announced at the 2023 Data + AI Summit [1], Delta Lake liquid clustering introduces an innovative optimization technique aimed at streamlining data layout in Delta Lake tables. Its primary goal is to enhance the efficiency of read and write operations while minimizing the need for tu...