Creating a Game in 48 hours with a Custom WebGL Engine

<p>Last weekend was the 54th edition of&nbsp;<a href="https://ldjam.com/" rel="noopener ugc nofollow" target="_blank">Ludum Dare</a>, a game jam where you have to develop a game in 48 hours for a given theme. In the Compo variant, you have to work alone and create everything during the event; no existing assets are allowed, and no AI generators either.</p> <p>This was my 15th successful submission, but only my second one in 3D, and the first 3D game with my custom WebGL engine after&nbsp;<a href="https://pingpoli.de/ld-53-post-mortem" rel="noopener ugc nofollow" target="_blank">using it for a 2D game last time</a>. I generally prefer 2D for game jams, but I have worked exclusively on 3D engine features over the last few months, so I wanted to test the state of my engine and see whether I could use it to create a 3D game.</p> <h1>Idea</h1> <p>The theme for this event was Limited Space. My first idea was a small island with a lot of immigration and space running out, but it felt too political for a game jam. Instead, I changed it to mice seeking refuge on a log because nearby beavers have flooded the entire valley. There isn&rsquo;t much space on the log, and the player has to build houses, water collectors, farms, and police to manage the resources and keep the colony alive.</p> <p><a href="https://betterprogramming.pub/creating-a-game-in-48-hours-with-a-custom-webgl-engine-622fe0630e8a"><strong>Read More</strong></a></p>
Tags: WebGL Engine