Adding A Boss Fight Part 2: Boss Spawn & Position | Unity Developer
<p>At long last, it’s time to add a boss to our space shooter. This boss will appear after all of the enemy waves, complete with a set of unique attacks and behaviors. I’ll divide up the process of adding a boss fight into multiple parts. Today’s story will cover the spawning and the position of the boss.</p>
<p>Previously, I covered my process of <a href="https://medium.com/@derekanderson-dev/adding-a-boss-fight-part-1-converting-a-3d-model-to-a-2d-sprite-unity-gimp-056a63e46076" rel="noopener">converting 3D models to 2D sprites</a> to bring in a boss enemy. Today, we’re going to not only be able to spawn our boss enemy, but we want it to remain in a certain area. For this space shooter game, the boss will remain in the top center area of the game.</p>
<p><a href="https://medium.com/@derekanderson-dev/adding-a-boss-fight-part-2-boss-spawn-position-unity-developer-28c915389454"><strong>Website</strong></a></p>