Tiny Mass Games — Season 4 Devlog
<p>I currently don’t have a ton to show in terms of cool visuals or screenshots at the moment but I’ve been steadily working on my game and wanted to share a little progress. This is the first project that I have done in Godot so everything has been going a little bit slower than I originally anticipated, but I almost have everything in a playable place.</p>
<p>The first thing that I finished is my Game Design Document.<br />
<a href="https://docs.google.com/document/d/1KRvAN0upLQVb_hbA84Z9LH9VGQFwIPFV549I7CORISQ/edit" rel="noopener ugc nofollow" target="_blank">https://docs.google.com/document/d/1KRvAN0upLQVb_hbA84Z9LH9VGQFwIPFV549I7CORISQ/edit</a></p>
<p>I set this up just as a way to explain what my goals were for the game and what would be necessary to get this game completed. The document also contains some visual and design references that I can go back to and look at for inspiration and guidance. I also set up my Lucid Chart and wrote out the simple Rock Paper Scissors flow chart for the combat system</p>
<p><a href="https://medium.com/@jackanystrom/tiny-mass-games-season-4-devlog-c6c690b132b6"><strong>Click Here</strong></a></p>