Declarative UI Programming in Rust for Native Applications

<p>I have spent the last couple of weeks learning Rust. I was very fascinated by the potential of Rust for building high-performance applications, at the same time as it has high-level abstractions. Since I&rsquo;m coming from the web and React world, I set out to explore the possibilities of Rust in the context of UI programming. The result of this exploration is Appy, an experimental framework inspired by React that uses Rust&rsquo;s performance capabilities to render components directly with OpenGL.</p> <p>This framework is still in its early stages, and it should be understood as an experiment. However, I&rsquo;m excited to share what I&rsquo;ve learned so far and start a conversation about the possibilities of Rust for UI programming.</p> <p>At its core, Appy relies on the Rust, RSX, OpenGL, and the Simple DirectMedia Layer (SDL) library for rendering graphics. SDL provides cross-platform functionality, which means that the apps built with Appy can potentially be deployed on a range of platforms. However, at present, only the Android and desktop versions of the deployment tool are fully operational. That said, adding an iOS or wasm toolchain should be a straightforward process.</p> <p><a href="https://betterprogramming.pub/declarative-ui-programming-in-rust-for-native-applications-d93862886545"><strong>Click Here</strong></a></p>