Declarative UI Programming in Rust for Native Applications
<p>I have spent the last couple of weeks learning Rust. I was very fascinated by the potential of Rust for building high-performance applications, at the same time as it has high-level abstractions. Since I’m coming from the web and React world, I set out to explore the possibilities of Rust in the context of UI programming. The result of this exploration is Appy, an experimental framework inspired by React that uses Rust’s performance capabilities to render components directly with OpenGL.</p>
<p>This framework is still in its early stages, and it should be understood as an experiment. However, I’m excited to share what I’ve learned so far and start a conversation about the possibilities of Rust for UI programming.</p>
<p>At its core, Appy relies on the Rust, RSX, OpenGL, and the Simple DirectMedia Layer (SDL) library for rendering graphics. SDL provides cross-platform functionality, which means that the apps built with Appy can potentially be deployed on a range of platforms. However, at present, only the Android and desktop versions of the deployment tool are fully operational. That said, adding an iOS or wasm toolchain should be a straightforward process.</p>
<p><a href="https://betterprogramming.pub/declarative-ui-programming-in-rust-for-native-applications-d93862886545"><strong>Click Here</strong></a></p>