Answers to the level design questions you’ve always wanted to ask

<p><em>In the last article in our series for level designers, we look at common questions that didn&rsquo;t fit elsewhere: on career, best level designs, the boundaries of level design, 2D vs. 3D, playtesting, career tips, and much, much more.</em></p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:770/1*S8s4q2kBkwMuLqgGWF9fWw.png" style="height:313px; width:700px" /></p> <p>Hi! My name is Vasiliy Skobelev, and I&rsquo;m a Lead Level Designer at Pixonic, MY.GAMES. I&rsquo;ve been promoting level design for a long time; this has included teaching, speaking at conferences, conducting live streams and master classes with Q&amp;As, participating in podcasts, writing articles, maintaining a blog, and editing books. Over time, readers and listeners have asked me a lot of important level design questions (a good chunk of which I wouldn&rsquo;t have thought about otherwise).</p> <p>So, this article will attempt to answer those. It&rsquo;s an addition to my series of articles on level design, and I&rsquo;m also going to cover everything that wasn&rsquo;t included in my earlier articles. In the process, we&rsquo;ll again talk about ideal level design, the entire process of developing a location, the skills a level designer should have, and much more.</p> <p><a href="https://medium.com/my-games-company/answers-to-the-level-design-questions-youve-always-wanted-to-ask-94b417ace74d"><strong>Learn More</strong></a></p>