Answers to the level design questions you’ve always wanted to ask
<p><em>In the last article in our series for level designers, we look at common questions that didn’t fit elsewhere: on career, best level designs, the boundaries of level design, 2D vs. 3D, playtesting, career tips, and much, much more.</em></p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:770/1*S8s4q2kBkwMuLqgGWF9fWw.png" style="height:313px; width:700px" /></p>
<p>Hi! My name is Vasiliy Skobelev, and I’m a Lead Level Designer at Pixonic, MY.GAMES. I’ve been promoting level design for a long time; this has included teaching, speaking at conferences, conducting live streams and master classes with Q&As, participating in podcasts, writing articles, maintaining a blog, and editing books. Over time, readers and listeners have asked me a lot of important level design questions (a good chunk of which I wouldn’t have thought about otherwise).</p>
<p>So, this article will attempt to answer those. It’s an addition to my series of articles on level design, and I’m also going to cover everything that wasn’t included in my earlier articles. In the process, we’ll again talk about ideal level design, the entire process of developing a location, the skills a level designer should have, and much more.</p>
<p><a href="https://medium.com/my-games-company/answers-to-the-level-design-questions-youve-always-wanted-to-ask-94b417ace74d"><strong>Learn More</strong></a></p>