My Take On The “Unity” Fiasco
<p>Not so much with Unity, but with how so many of these systems made it simple for non-programmers to be suckered into <strong><em>THINKING </em></strong>they could be game developers. Why else do you <strong><em>REALLY</em></strong> think all these Unity and Unreal Engine games are buggy unreliable messes? That the quality of AAA game titles is in the toilet whilst crappy little indie games — <em>even 2d platformers, card/puzzle games and the like </em>— now tread into the 1 gigabyte install territory?</p>
<p>“Oh but the textures” doesn’t mean jack when these clowns have lower-res textures than 2003’s Far Cry, deploy their images in non-compressed formats, and track everything in unminified unencoded JSON and INI files? <em>Yes, Harebrained Schemes’ BattleTech, I’m looking at you!</em></p>
<p>The people who aren’t willing to “learn to really program”. The ones not willing to “put in real work”. The ones with unrealistic time schedules looking for any and every possible shortcut no matter how badly it’s going to screw them?</p>
<p><a href="https://medium.com/codex/my-take-on-the-unity-fiasco-2ffc2969e7e"><strong>Click Here</strong></a></p>