Creating an XR Origin
<p>Courtesy of GameDevHQ, they have provided a Pentathlon environment to walk through all of the assets from the DemoScene.</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:769/1*yy79wkJbdM-GT2m3TY8sTQ.png" style="height:326px; width:699px" /></p>
<p>We could grab the XR Origin prefab that came with the XR Interaction Toolkit and have it all set up for us but we want to take a different approach so we can learn how the XR Origin functions.</p>
<p>Let’s begin by right-clicking in the Hierarchy Panel and let’s create an XR Origin.</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:606/1*NUAlKf5ZetLSSnzU4SmqOw.png" style="height:766px; width:551px" /></p>
<p>From here, we need to think of the XR Origin as our Player’s perspective. It decides where our player is in the scene.</p>
<p>Place the XR Origin object to where you want the Player to start.</p>
<p><a href="https://medium.com/@kennethmclachlan11/creating-an-xr-origin-5082e639127f"><strong>Click Here</strong></a></p>