Using animations to make a simple chest system (Godot 4/C#)
<p>Wanna learn how to create simple animations in Godot 4, and how to embed powerful method calls in them to trigger some C# logic at a specific moment in the timeline?</p>
<p>Well, in this tutorial, we’re going to see how to implement a little chest system where players can open the chest, and then get a reward inside once the lid has lifted up — all this using animations and animation events!</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:1100/1*ngaUXTd10sIwaEk1cpVnDg.gif" style="height:547px; width:1000px" /></p>
<p>As usual, since we’ll be coding our logic in C#, make sure that you have a version of Godot with .NET enabled.</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:1100/0*SRiQkQqxlgHcUksM.png" style="height:505px; width:1000px" /></p>
<p><a href="https://godotengine.org/download/" rel="noopener ugc nofollow" target="_blank">Download a version of Godot with .NET support</a>, to be able to program in C#! :)</p>
<p><em>And of course, don’t forget that you can get the demo scene and all the assets from this demo </em><a href="https://github.com/MinaPecheux/godot-tutorials" rel="noopener ugc nofollow" target="_blank"><em>on my Github </em></a> <em>with all my other Godot tutorials.</em></p>
<p><a href="https://medium.com/codex/using-animations-to-make-a-simple-chest-system-godot-4-c-34a66747946e"><strong>Read More</strong></a></p>