The Good and The Bad of Diablo IV

<p>Last time in the series previously titled &ldquo;My Notes on&nbsp;<em>Diablo IV</em>,&rdquo; I had just finished the campaign and I was in the post credits glow of game completion satisfaction and happiness.</p> <p>Now, I&rsquo;ve invested many hours into the post-game content, as well as trying out a few different builds across different Hardcore mode characters &mdash; and I&rsquo;ll admit I&rsquo;ve lost a few of them forever already into the hall of heroes.</p> <p><em>Diablo IV&nbsp;</em>is a game burdened by very many years in the game-making oven, and design decisions that seem like they&rsquo;re trying to split the difference between other popular games rather than just learn the good lessons of&nbsp;<em>Diablos</em>&nbsp;past. It&rsquo;s a beautiful game with fun combat, but I also think that it leans so hard into its own open world design that it feels strangely dated and a little out of touch.</p> <p>Join me for an out of order exploration of some random things I like and don&rsquo;t like. I&rsquo;ve played thousands of hours of the&nbsp;<em>Diablo</em>&nbsp;series over the years all the way back to the original, and if you pressed me to pick one as my favorite I&rsquo;d probably say&nbsp;<em>Diablo III</em>, or&nbsp;<em>II</em>&nbsp;depending on my mood that day. Yes, I&rsquo;m one of those people. Those two games are different enough that they sit at either end of the franchise&rsquo;s spectrum, and&nbsp;<em>IV</em>&nbsp;tries to fit right in the middle &mdash; but to me it doesn&rsquo;t feel as successful as either of its predecessors.</p> <p><a href="https://xander51.medium.com/the-good-and-the-bad-of-diablo-iv-4d94ae74575b"><strong>Visit Now</strong></a></p>
Tags: Bad Diablo