The Good and The Bad of Diablo IV
<p>Last time in the series previously titled “My Notes on <em>Diablo IV</em>,” I had just finished the campaign and I was in the post credits glow of game completion satisfaction and happiness.</p>
<p>Now, I’ve invested many hours into the post-game content, as well as trying out a few different builds across different Hardcore mode characters — and I’ll admit I’ve lost a few of them forever already into the hall of heroes.</p>
<p><em>Diablo IV </em>is a game burdened by very many years in the game-making oven, and design decisions that seem like they’re trying to split the difference between other popular games rather than just learn the good lessons of <em>Diablos</em> past. It’s a beautiful game with fun combat, but I also think that it leans so hard into its own open world design that it feels strangely dated and a little out of touch.</p>
<p>Join me for an out of order exploration of some random things I like and don’t like. I’ve played thousands of hours of the <em>Diablo</em> series over the years all the way back to the original, and if you pressed me to pick one as my favorite I’d probably say <em>Diablo III</em>, or <em>II</em> depending on my mood that day. Yes, I’m one of those people. Those two games are different enough that they sit at either end of the franchise’s spectrum, and <em>IV</em> tries to fit right in the middle — but to me it doesn’t feel as successful as either of its predecessors.</p>
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