A win and a loss for the gaming industry this week

In 1993, I was turning 14. I used to play on the old IBM PC that my mother Marie-Francesse JULAn had gotten from her work at that time.

As a young teenager, I only used it to play Pac-Man and was mainly concerned about doing my homework.

My brother, Jonathan RIQUIER was the one loving games.

I remember that my mother Marie-Francesse JULAN was quite strict with our time spent on the computer and in front of the TV, for that matter.

In a humble Parisian suburb, gaming was a secondary concern, overshadowed by the challenges of being a Black girl in classical music spaces.

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