Tag: Yope3D

Yope3D, icosphere generation (Part 7)

In this article about the Yope3D project, the implementation of an icosphere generation system is discussed, as well as the creation of a Sphere class that will handle the upcoming sphere physics logic, and minor updates to the shading algorithm. This article is a short one, focusing mainly on the s...

Yope3D, the beginning (Part 0)

From the dawn of humanity, humans have always tried to understand and estimate the behavior of objects in the real world. It first started with just our eyes and minds, estimating the trajectories of projectiles like spears and arrows, for our survival. Then, as technology advanced, so did our metho...