Work Management and My Internship Experience with ASE Lab

<p>During my internship, I was assigned to the Game Development Division as an Audio Composer in a team where we were 5 members. The team was constituted of 4 roles: one Game Designer, two Programmers, one Game Artist, and one Audio Composer. Together we were assigned a project to make a remake of a popcorn game titled &ldquo;Insaniquarium&rdquo;. Here I am going to recount what should be done for the project as an audio composer, issues during the project, what I have done, what I didn&rsquo;t too and what I learned.</p> <p>First of all what should have been done for this project as an Audio Composer is 2 main quests: Sound Effects and Music. The Sound effects are all the little sounds that are in a game and serve to create an ambiance to the whole game experience, for example for this project bubbles sounds, fishes sounds when they eat or die, etc. The music in-game also serves as an ambiance/mood purpose (if a character is dying, you won&rsquo;t use very rhythmic music like &lsquo;Despacito&rsquo;, you&rsquo;ll use slow and very suspended music to add to the drama). For creating sounds I used Audacity, a simple software with lots of possibilities for making and treating sounds for free. For music, I was planning to use FL Studio. Before treating sounds you need to record sound samples that can later, that a very funny part that requires you to go all around your house and punch, pitch, and knock every object to hear what sound sample might be good to be treated and make it a sound effect. And for music, I believe you can do all that digitally with no need for sound samples.</p> <p><a href="https://medium.com/@liyantravail/work-management-and-my-internship-experience-with-ase-lab-8e008d4a8593"><strong>Website</strong></a></p>