The best UX for comics (so far)

<p>Despite the best predictions by futurists of the past, the physical book vs ereader battle rages on. Today, bookworms enjoy the convenience of a library in their pocket while still purchasing paperbacks in droves. Rather than choosing one over the other, readers are satisfied with both digital and physical reading experiences.</p> <p>But what about comics?</p> <p>Thanks to the ubiquity of the internet, we&rsquo;re largely accustomed to reading on a screen. Articles, novels, and even magazines are largely formatted online the same way they would be on the page. Comics, however, present a unique challenge. How do we translate these paper-made experiences for the screen?</p> <h1>Webcomics are a thing</h1> <p>First of all, we have to acknowledge that, again thanks to the internet, not all comics are designed with the pulpy pages of a comic shop in mind. Some of the most widely read comics are the quick, quippy experiences of webcomics like that of&nbsp;<a href="https://explosm.net/" rel="noopener ugc nofollow" target="_blank"><em>Cyanide and Happiness</em></a>. These six-, four-, or sometimes two-panel comics are hosted on a site (explosm.net) that allows for readers to peruse them chronologically or randomly. The UI is pared down so that only the most pertinent information, like the name of the artist, is available.</p> <p><a href="https://uxdesign.cc/the-best-ux-for-comics-so-far-b0c75bc76c03"><strong>Learn More</strong></a></p>
Tags: comics UX