The UX & UI Greatness Hidden Within The Legend of Zelda: Ocarina of Time.

<p>2019 marks The Legend of Zelda: Ocarina of Time&rsquo;s 21st anniversary. It is credited with implementing many revolutions in the gaming industry through it&rsquo;s gameplay, graphics, and storytelling. To celebrate this masterpiece of a video game, lets take a look into a less talked about mark of mastery that the game achieves, a great UX and UI.</p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:480/1*xH6Bb6GmBYLf7a7IAydL-A.gif" style="height:242px; width:480px" /></p> <p>Time to get started.</p> <h1>A Brief History of the Game</h1> <p>The Legend of Zelda: Ocarina of time was released in North America on November 21st, 1998. It was developed to be played on the Nintendo 64, the first gaming console able to render 3D graphics. This may not seem impressive by modern standards, but at the time this was a huge leap graphical capabilities from just a few years prior.</p> <p>Such an enormous advancement in hardware often means software will need a few years before it&rsquo;s able to catch up and make full use of the new computing power. Nintendo managed to release Ocarina of Time within two years of the console launch, where it immediately garnered acclaim and was celebrated as an instant classic.</p> <p><a href="https://blog.prototypr.io/the-ux-ui-greatness-hidden-within-the-legend-of-zelda-ocarina-of-time-46fd876f5ffd"><strong>Click Here</strong></a></p>
Tags: UX UI