10 minutes to review the quality of any Unity project
<p>I will share my approach to get a high-level overview of the quality of any Unity project. As a result, I will be able to highlight areas of the project for a deeper review. During my last 5 years as technical lead in <a href="https://www.playtika.com/" rel="noopener ugc nofollow" target="_blank">Playtika</a>, I had to review different Unity projects and define areas for improvements in technical roadmaps. These markers really take me 10 minutes and might be your first step before deep-diving into a new for your project.</p>
<p>Let's see what can be discovered from these areas:</p>
<ul>
<li>Basic characteristics of the project</li>
<li>Code statistics of the project</li>
<li>Technical Spec/Restrictions of the Project</li>
<li>Project structure overview</li>
<li>Manifest, editor settings</li>
<li>Third-parties check</li>
<li>Tests and Test runner</li>
</ul>
<h1>Basic characteristics</h1>
<ul>
<li><strong>Size of the project </strong>—<em> </em>the larger the size, the more difficulties may arise from development experience, quality in general, level of debt, etc. A few GBs for the newly fetched project is a sign that it will require additional support from the team to make a comfortable workflow inside the project. As well as will also require additional hardware capabilities on CI/CD to be good at building pipelines.</li>
</ul>
<p><a href="https://medium.com/@wondrous_aqua_toad_341/10-minutes-to-review-the-quality-of-any-unity-project-6f7ce78f26fd"><strong>Visit Now</strong></a></p>