Is it worth to use Unity Game Engine for Indie Game Developers?
<p>The rules of Unity Engine have changed.</p>
<p>On September 12, Unity announced a new <a href="https://blog.unity.com/news/plan-pricing-and-packaging-updates" rel="noopener ugc nofollow" target="_blank">Runtime Fee</a> based on above certain thresholds, annual revenue and game installs, starting January 1, 2024.</p>
<p>For instance, if an indie developer uses the free Unity Personal plan, getting $200k in revenue and 200k downloads in the last 12 months, then Unity company would charge $0.20 for every install above the threshold.</p>
<p>In fact with this announcement, Unity has becomes the enemy of indie game developers for many reasons.</p>
<h1>Unity forum thread</h1>
<p>The <a href="https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750" rel="noopener ugc nofollow" target="_blank"><strong>following official Unity Forum</strong></a><strong> </strong>tries to explain common questions / answers to this unlucky Runtime fee:</p>
<blockquote>
<p><em>If same user </em><strong><em>uninstall / reinstalls </em></strong><em>one videogame in multiple devices, it will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.</em></p>
</blockquote>
<p><a href="https://medium.com/@jdbc_50759/is-it-worth-to-use-unity-game-engine-for-indie-game-developers-f5ce9bd7f0aa"><strong>Learn More</strong></a></p>