Goodbye, Unity.
<p>Today is a kind of a special episode, cause it’s the last one I’ll be doing about the Unity game engine <em>per se</em> — at least until things get back to normal, if they ever do.</p>
<p>As you probably know, there’s recently been a big announcement from Unity on Septembre 12, 2023, about <a href="https://unity.com/pricing-updates" rel="noopener ugc nofollow" target="_blank">a new Runtime Fee</a>. This has lead to a lot of <a href="https://twitter.com/unity/status/1701650081403842851" rel="noopener ugc nofollow" target="_blank">backlash from the community</a>, and several days of heated debates… with, let’s be honest, rather inconsistent or vague answers from Unity.</p>
<p>There’s been countless sum-ups of the new fee system over the past days, with various re-updates as Unity tried to explain things or just completely changed points in their announcement because of the furious community feedback, so I won’t go into all the details here.</p>
<p><a href="https://medium.com/codex/goodbye-unity-b783a48c8b5d"><strong>Read More</strong></a></p>