Goodbye, Unity.

<p>Today is a kind of a special episode, cause it&rsquo;s the last one I&rsquo;ll be doing about the Unity game engine&nbsp;<em>per se</em>&nbsp;&mdash; at least until things get back to normal, if they ever do.</p> <p>As you probably know, there&rsquo;s recently been a big announcement from Unity on Septembre 12, 2023, about&nbsp;<a href="https://unity.com/pricing-updates" rel="noopener ugc nofollow" target="_blank">a new Runtime Fee</a>. This has lead to a lot of&nbsp;<a href="https://twitter.com/unity/status/1701650081403842851" rel="noopener ugc nofollow" target="_blank">backlash from the community</a>, and several days of heated debates&hellip; with, let&rsquo;s be honest, rather inconsistent or vague answers from Unity.</p> <p>There&rsquo;s been countless sum-ups of the new fee system over the past days, with various re-updates as Unity tried to explain things or just completely changed points in their announcement because of the furious community feedback, so I won&rsquo;t go into all the details here.</p> <p><a href="https://medium.com/codex/goodbye-unity-b783a48c8b5d"><strong>Read More</strong></a></p>
Tags: Goodbye Unity