The Limitations of Leveling Systems in Game Design
<p>Leveling has been an essential part of game design and progression since the origins of RPG design. However, I’m finding that modern games are missing the point on leveling design, and I wanted to share my thoughts on how we may have outgrown the original use of leveling.</p>
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<h1>Learning about Leveling</h1>
<p>Leveling and the act of leveling up have been cornerstones of progression and balance in any game with abstracted systems. The lore behind leveling is that it is a way of abstracting how someone becoming more skilled at what they do.</p>
<p>From a gameplay standpoint, leveling provides several essential functions to designers and players. As the designer, you can use the leveling system to properly pace your storytelling and challenges. Many MMOs and RPGs will set up stories and areas based on the player level — allowing for a hopefully smooth transition from story beat to story beat.</p>
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