The future of pixel art with The Last Night

<p><a href="https://medium.com/retronator-magazine/not-a-thimbleweed-park-review-b63cf3ed839" rel="noopener">Thimbleweed Park</a>&nbsp;isn&rsquo;t the only game that requires a&nbsp;<a href="https://medium.com/retronator-magazine/all-locations-from-the-new-thimbleweed-park-trailer-and-more-57142235dfbc" rel="noopener">shot-by-shot breakdown</a>&nbsp;of its trailer in this magazine.</p> <p>Today at Microsoft&rsquo;s Xbox presentation at E3,&nbsp;<a href="http://oddtales.net/" rel="noopener ugc nofollow" target="_blank"><strong>The Last Night</strong></a>&nbsp;was finally fully revealed to the public.</p> <p>The game started back in 2014 as a short, moody, cyberpunk adventure game in the spirit of Flashback and Blade Runner. It was a small flash game made in just 6 days for the #cyberpunkjam.</p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:550/1*wo8kRWSdC4_9nkGAzW71Wg.gif" style="height:267px; width:500px" /><img alt="" src="https://miro.medium.com/v2/resize:fit:550/1*wALQ0PO9Oj9o4MAXmItoaQ.gif" style="height:267px; width:500px" /></p> <p><strong>The Last Night&nbsp;</strong>(original #cyperpunkjam entry), Tim &amp; Adrian Soret, 2014</p> <p>Following the great reception (it won the event), the brothers Soret, operating under the name&nbsp;<em>Odd Tales,</em>&nbsp;started crafting The Last Night into a full fledged game.</p> <p>It&rsquo;s been on my radar ever since, mainly for the spectacular vision set by director Tim Soret who blends pixel art with his background in high profile motion design.</p> <p><a href="https://medium.com/retronator-magazine/the-future-of-pixel-art-with-the-last-night-a9a4eb61e824"><strong>Visit Now</strong></a></p>
Tags: Pixel Art