The future of pixel art with The Last Night
<p><a href="https://medium.com/retronator-magazine/not-a-thimbleweed-park-review-b63cf3ed839" rel="noopener">Thimbleweed Park</a> isn’t the only game that requires a <a href="https://medium.com/retronator-magazine/all-locations-from-the-new-thimbleweed-park-trailer-and-more-57142235dfbc" rel="noopener">shot-by-shot breakdown</a> of its trailer in this magazine.</p>
<p>Today at Microsoft’s Xbox presentation at E3, <a href="http://oddtales.net/" rel="noopener ugc nofollow" target="_blank"><strong>The Last Night</strong></a> was finally fully revealed to the public.</p>
<p>The game started back in 2014 as a short, moody, cyberpunk adventure game in the spirit of Flashback and Blade Runner. It was a small flash game made in just 6 days for the #cyberpunkjam.</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:550/1*wo8kRWSdC4_9nkGAzW71Wg.gif" style="height:267px; width:500px" /><img alt="" src="https://miro.medium.com/v2/resize:fit:550/1*wALQ0PO9Oj9o4MAXmItoaQ.gif" style="height:267px; width:500px" /></p>
<p><strong>The Last Night </strong>(original #cyperpunkjam entry), Tim & Adrian Soret, 2014</p>
<p>Following the great reception (it won the event), the brothers Soret, operating under the name <em>Odd Tales,</em> started crafting The Last Night into a full fledged game.</p>
<p>It’s been on my radar ever since, mainly for the spectacular vision set by director Tim Soret who blends pixel art with his background in high profile motion design.</p>
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