Future Tech and Projects
<p>If you follow anything to do with games, you will know that Unity made some questionable choices giving us a push to look at other tech.</p>
<p>Firstly a disclaimer. This article and the contents is coming purely with my Beehive Games hat on, not my day to day job. At time of writing, professionally we will keep using the engine and will have to factor in the new costs as part of project planning.</p>
<p>Let me explain what Beehive is now. As I have said before, back when I created it, I did it because I was on a rubbish, not creative project, but that project paid the bills and I am a grown up with a mortgage and running your own business can be super stressful, epsecially if you have people that depend on you. In reality Beehive is a hobbyist developer that has shipped on cool platforms like the Switch.</p>
<p>Although it would be nice if we had what I would call an “extraordinary event” and one of our games did gang busters, in reality everyone who is involved with Beehive does it for fun and allows them to express their creativity.</p>
<p><a href="https://beehivegames.medium.com/future-tech-and-projects-1f594513d8bc"><strong>Website</strong></a></p>