TextEffects With SwiftUI and Physics

<p>I&rsquo;m a fan of SwiftUI. I have been using it since its launch in 2019. In those five years, it has come a long way and had many updates, although some argue it isn&rsquo;t ready for prime-time.</p> <p>One of those prime-time features not available within SwiftUI is the iOS physics engine in the true sense of the beast, a facility in UIKit that&rsquo;s been around for a long while. Join me in this piece to look at the means I put together to get around that shortfall and have fun. Don&rsquo;t get me wrong, you have animations like springs in SwiftUI, but there is much more in the physics engine, as you&rsquo;ll see.</p> <h1>GameClass Template</h1> <p>To kick off the project, I started by looking up one of my favourite reference sites Hacking with Swift, by Paul Hudson, to get a template of the code needed to use SpriteKit with SwiftUI. The code looks like this after I tweaked it a little:</p> <p><a href="https://betterprogramming.pub/texteffects-with-swiftui-and-physics-2bcd1f1efad5"><strong>Visit Now</strong></a></p>