“Shall we play a game?”: A guide to AI Reinforcement Learning
<p>It’s the early 90s, and as a child of that time, I’m wandering my sacred place, my temple — the local video store.</p>
<p>Long before the world of streaming and internet-delivered media content, the video store was the launchpad for a child’s imagination. Rows and rows of pure magic encased in chemically treated plastic boxes that collectively gave rise to a smell that was unique to your local video store.</p>
<p>The smell of <em>action</em>, <em>adventure, </em>and <em>delight</em>, at the low low price of $2 a night, or $3 a week (new releases $5 overnight!).</p>
<p>It was within that hallowed place that I first came across the 1983 classic movie ‘WarGames’. Starring Matthew Broderick as a tenacious tech-savvy 80s teenager who hacks into equally 80s computer systems only to stumble upon the WOPR (a.k.a ‘Joshua’) a computer that could think, reason, talk and — most importantly — play games like a person.</p>
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